Artist Spotlight: Travis Bolek

If you’ve seen any of my reviews on YouTube, you might have noticed a new piece of artwork being featured at the end of each video. Travis Bolek — one of my friends from Phoenix, Arizona — recently got in contact with me to collaborate on an idea that would combine gaming with music, and this here is the result:

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I’ve dabbled with the ukulele and bass guitar over the past few years, so I thought it would be fun to have me playing the bass while our dog Marley Mae could be strumming along on her ukulele. Those with an eye for detail will also notice that my bass is themed like a Sega Genesis, while the ukulele is styled like the Nintendo Super Famicom (the Japanese version of the Super Nintendo).

I also wanted the colors to carry the overall themes from the other pieces of GHG art that have been produced by Crystal Ferguson and Laura Carberg, in order the bring consistency to the various social media outlets where I’ve been posting my content.

I’m really happy with the way it turned out, and last week, I had a chance to ask Travis some questions about his art, influences, and gaming:


pixel_pit_avatarGray-Haired Gamer: First of all, thanks for being able to do this interview! So to kick things off, how would you describe yourself in one “back of the game box” blurb?

Travis Bolek: Eye-popping, high-resolution graphics with Dolby Digital surround sound and mind-bending end-bosses!

GHG: What, no Blast Processing? Anyway, what or who got you into art?

Bolek: Definitely comic books and video games. Specifically Spawn, Spider-Man, and Mortal Kombat. Todd McFarlane was a huge influence on my early development as an artist, and I used to read the early to mid-’90s Amazing Spider-Man comics. I even had a subscription to them! I remember copying his poses from those books.

Mortal Kombat was huge for me as I would create characters with my friend for unreleased sequels. They were often terrible, generally being just a palette-swap of the ninjas. Who knows? I probably could have gotten a gig at Midway at that age!

GHG: I know the feeling. Do you remember the first thing you ever drew? What was it and do you remember why you drew it?

Bolek: Hmm, that would probably have to be a picture of the Teenage Mutant Ninja Turtles that I drew when I was like four. The only reason I remember this is because my mom framed that picture and it’s still hanging in the living room of my parents’ place! I drew the four turtles in a desert, floating up in the air and one of them is being stabbed by a very long cactus thorn.

GHG: That’s fantastic that it’s still being proudly displayed. I somehow managed to not get stabbed by any cactus needles while living in Phoenix. Agaves, though, skewered me plenty. So, what or who inspires your art?

Bolek: Seeing a lot of the modern digital artists from games and movies are a huge inspiration, as well as artists for album covers. I’m inspired by Mark Riddick. He’s an artist well-known for his death and black metal covers. They’re generally done in black and white in a very detailed pen and ink style.

Ed Repka is another famous metal album cover artist. He’s best-known for his art on the early Megadeth albums. His work is probably what could be considered “stereotypical” of metal themes and style, but he has really good composition, technique, colors and ideas that push what the content of the music is. He knows what to paint that will reflect the album — which I’m sure the musicians have their say — but he’s able to take and elevate it to that final stage.

Dave Rapoza is one of the more recent artists I’ve been into. He does freelance work for videogames and movies, and has done a lot of cool fan art, particularly of the Teenage Mutant Ninja Turtles. He has a very gritty, hyper-realistic aesthetic to his work. Even though it’s digital you can still see his paint strokes, and his work looks like it could fit on a metal album cover, which as you can imagine, is another draw for me.

iron_maiden_sitThen there’s Derek Riggs, who is best-known for most of Iron Maiden’s discography. Again, he has a mastery of composition, technique, color, and a wild imagination. Somewhere in Time (pictured) is probably my favorite album piece; it’s full of hidden references to past Iron Maiden works and other pop culture references.

And of course there are the other usual suspects, like Frank Frazetta and all the classical greats. Basically, I really enjoy most fantasy and science fiction art.

GHG: Very nice! Speaking of fantasy art, Jeff Easley was one of my favorites growing up. In fact, I think I liked the art more than I did playing Dungeons & Dragons! Getting back to your art, what do you like to draw with and on?

Bolek: I typically draw on a sketchpad using a mechanical pencil with HB graphite (0.7 or 0.5mm width). It’s just something I’m used to doing at this point, and I like to ink my drawings occasionally, though I don’t consider myself to be a good inker.

On computer, I have a Wacom tablet and I use Photoshop for digital painting. I try to keep it simple by limiting how many brushes I use and not using too many layers in order to retain a traditional-looking quality. I do like the ease of digital painting especially when it comes to more mechanical and perspective pieces.

GHG: I’m particularly fond of being able to undo mistakes, of which I make many! Switching to gaming for a bit, are you playing anything right now?

Bolek: Yeah, I just recently finished Jazzpunk, which is a hilarious and quirky adventure game. I’ve also been playing through Spec Ops: The Line and Shin Megami Tensei: Nocturne.

GHG: Never heard of Jazzpunk, so I’ll have to look into that one. Perhaps a cliched question, but if you were stranded on a desert island, what games would you bring and why?

Bolek: Probably the Mass Effect trilogy, with all of the DLC of course. The last two games are not my all-time favorites, but it is part of a great overarching story that really got me invested in the series. Plus, there’s enough to do in those games that it would keep me occupied for a long time. And Wilson can help me out with the multiplayer.

GHG: And you never know — there might be extra games in that FedEx box. I also have yet to finish any of the Mass Effect titles, even though I have them on at least two platforms. My embarrassing gaming confessions aside, are you looking forward to playing anything before the end of the year?

Bolek: Alien: Isolation, Evolve, and Citizens of Earth are looking pretty good to me.

GHG: Citizens of Earth does look cool! What’s your all-time favorite game(s) and why?

Bolek: I’m glad you added that ‘s’  in parentheses, as I do have a few all-time favorite games.

earthboundFirst up is EarthBound. It’s a very charming, cult classic RPG for the Super Nintendo. I’m sure most regular readers of your site are familiar with this game already, so I don’t have to get too in-depth as to why it’s one of my favorites. A short list includes its quirky humor, setting, art direction, music, battle mechanics, and overall story.

Xenogears is another one of my favorites. It’s a very long and engrossing RPG that has a fairly well done — although convoluted at times — storyline. Plus, I enjoy the combat system between it being on foot and in the mech or “Gear” as it’s called in-game.

Fallout 3 is also up there. I played the first one briefly, but the third one really sucked me in. I think it was the setting of it that really captivated me and the moral ambiguity the entire world had. It was good overall, but tainted by the nuclear fallout. Plus it has a wicked sense of humor and great replayability.

And I have to mention again the first Mass Effect. I know a lot of people like the second one because of the combat, but the first just has a better story, which really puts it above some of the minor gameplay flaws it possesses. It was about the journey and discovering oneself, particularly the human race on the galaxy stage of civilization. Plus, the way the Reapers were presented at the time as this absolutely terrifying, unstoppable force really got me. I actually loved the Mako sequences and even enjoyed the elevator rides which were masking the load times, but they added depth to the game world and characters.

GHG: Man, Xenogears had some great music too. Are there any games or genres you don’t enjoy?

Bolek: Genre-wise, I’m not a big fan of real-time strategy (RTS) games. I’ve tried getting into them with Starcraft and Warcraft III, but I’d always get to a certain point and just stop playing to go focus on something else.

I really don’t like Duke Nukem Forever. It’s one of those games that never should have come out. I find it to be juvenile, the poor reviews are a reflection of its quality, and it bugs me that other games that I wanted got canned instead of that one.

GHG: I’ve never been able to click with RTS either. What feature might make you take a second look at those games/genres you don’t like?

Bolek: For RTS games, maybe get rid of the 20 minute endurance missions. For Duke Nukem Forever? Uhh, next question please.

GHG: Fair enough! So, what’s your dream job?

Bolek: My dream job would be working at Double Fine Productions. I love San Francisco and I respect the work and ethic that Double Fine possess. It seems like a really fun place to work, and I’d love to do animation or maybe some modelling or concept art for them.

GHG: They were definitely a great team to work with! Anything in particular you want to say about the Gray-Haired Gamer piece you did?

Bolek: I really enjoyed the back-and-forth that we had with the piece, and I’m glad that my vision prevailed! Haha!

orange_goblin_by_guyinrubbersuitGHG: It turned out looking really cool, and it works so well at the end of the review videos. Speaking of which, I know music plays a big part in your life. What do you like to play and use?

Bolek: I have a couple of electric guitars, an acoustic and a banjo, which I haven’t really touched in a while. I tend to use medium to heavy gauge strings, as they work better with more aggressive music and down-tunings.

For picks, I use heavy gauges there too as I like the pick to be rigid when I pick fast. I have a few pedals (a digital delay, phase shifter, and distortion), but I don’t have them hooked up. I would like to get a wah pedal and a whammy wah pedal, which is something that Tom Morello and Dimebag Darrell use quite a bit.

GHG: Very cool. In addition to those folks, any other major musical influences?

Bolek: My favorite bands are my influences, so there’s Opeth, Iron Maiden, early Megadeth, Emperor, Death, Ihsahn, Nevermore, and Slayer. They all have songs that resonate with me for a variety of reasons, and I have written music that basically aped their style… in a good way, of course.

GHG: We never did get to jam in Phoenix, which I regret. I probably couldn’t have kept up, though! Any other stuff you’re really into?

Bolek: I love bad B-movies, particularly the ridiculous plots and the generally earnest attempts at filmmaking that they possess.

GHG: And finally, would you like to share any websites and/or services you offer?

Bolek: I don’t have my personal site up yet, but I’m working on it! I do have a deviantART page that has some of my work samples.

As far as services are concerned, I offer concept art and logo creation services.

GHG: Thanks again for taking time to do this interview, and please let me know when your website’s ready to go!

Bolek: Will do, thank you!

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Artist Spotlight: Laura Carberg

One of the best parts about working in the videogame industry was the sheer number of creative individuals I met and became friends with. While there are talented people everywhere, it was the shared interests — comics, movies, books, cartoons, toys, and yes, videogames — that brought us all closer together. You could talk about work projects, your favorite character from Chrono Trigger, why you hated a certain filler story from Battlestar Galactica, and the ills of sparkling vampires, and everyone around you would understand and be able to contribute to the conversation. It’s hard to find that kind of interaction in the workplace, and it’s one of the main things that makes me want to go back.

20140710_laurel_c_tumblrBut that’s not what this is about. This is about a cool artist friend of mine who recently collaborated with me to come up with the avatar drawing you see here and on other social media websites. Her name is Laura Carberg, and I had the great pleasure of working with her a couple years ago at THQ’s Quality Assurance department in Phoenix, Arizona. She was already a funny and friendly person at the office, but it wasn’t until she started posting some of her work on Facebook that I realized she was into drawing and painting as well.

I recently had the chance to interview Laura from her home in Phoenix to talk more about her approach to her work, her interests, and of course, gaming.


Gray-Haired Gamer: So, is it hot enough out there yet? Sorry, cheap shot. Anyway, thanks in advance for doing this interview! Besides art, what should the internet world know about you?

Laura Carberg: I’m a comic book nerd, science fiction junkie, and I occasionally lose days at a time to videogames and Netflix.

GHG: Ah yes, the Netflix binge. Many have succumbed to its power. Have you been drawing for a while?

Carberg: Well, I’m 28, and I’d say I’ve been into art for 27 of those years. Some of my earliest memories are of me scribbling some very caveman-like stuff with crayons.

GHG: Mmm, there’s nothing like the smell of a fresh box of Crayolas. Besides cave paintings, do you like drawing anything in particular?

Carberg: Characters, props, and environments mostly, but I like to try a little of everything.

20140710_st_lauraGHG: Can you tell us a little bit about the tools you use for your artwork?

Carberg: Sure thing. I use pencils, micron pens, ink, watercolor, etc. Honestly, much like subject matter, I will try anything I can get my hands on.

When it comes to digital, I use Sketchbook Pro, Photoshop, and I bought a used Wacom Cintiq 12WX tablet. Sometimes I’ll combine digital with traditional elements, too. Each project is different.

GHG: Nice on the Cintiq! I’ve always wanted one of those. Where do you draw inspiration from in coming up with new ideas?

Carberg: My personal life and feelings definitely play a part, but I also very much enjoy the storytelling elements that illustration presents as well.

GHG: Besides the sweet art you did for me, do you have anything else in the works?

Carberg: Yes, I’m part of a Kickstarter that should be starting in the middle of this month! I’m also working on a few personal projects right now, and of course, I’m always open to do commissions.

I’ve also worked on a few prototype board and card games, done some concept art for animations, storyboarded, and other comic-related gigs. As you’ve probably guessed by now, I’ve been into a little bit of everything.

GHG: Yes, a pattern seems to be emerging here. This is perhaps a selfish question, but anything you want to say about your time at THQ before its demise?

Carberg: The feeling of camaraderie there was amazing. We were a family… a goofy, strange, wonderful family, and that came to me at a time in my life when I needed it the most.

Plus, there’s just something awesomely satisfying about seeing a product that has your fingerprints all over it hit store shelves. I’d be all, “Yeah, I was part of that.”

20140710_shep_laurelcGHG: Couldn’t have said it better myself. Before I get all teary-eyed (again), let’s talk a little bit about gaming specifically. Have any faves?

Carberg: Ohhhh man! Yes. The Mass Effect series, Fallout 3, Final Fantasy VIII, X, and XIII, Skyrim, Heavy Rain, the Uncharted series, Civilization V, and The Last of Us.

I love them because in most cases, they’re rich in story and character depth. Oh, and Darksiders 2 has a special place with me.

GHG: You just had to stir up those feels again, didn’t you? What’d you think of E3 this year?

Carberg: I’m not ready to commit to a new console yet, so I actually tried to ignore it! I’m still playing catch-up on my PS3, 360, and my Game Boy Advance SP.

GHG: The GBA SP is so good! I wish it’d had a few more years just to itself before the DS came out. Are you playing anything on it?

Carberg: Final Fantasy V, mostly. I’m also playing Fallout: New Vegas.

GHG: FF5 has one of my favorite title/intro sequences of all-time. Good choice! Anyone you want to say hi to or sites you want to plug?

Carberg: Hello to all of my THQ homies! Also, please check out my work at www.laurelc.net, Facebook, and Tumblr.

GHG: Thanks so much again for taking time out of your day to do this. I wish you the best with the Kickstarter project, and can’t wait to see more of your art. Stay cool!

Carberg: Thank you!

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A glimpse of things to come

Ever since GHG got started, one of the things I’ve wanted to do is work with and showcase as many of the talented people I’ve crossed paths with throughout my life as possible.

Back when I was working at THQ in Phoenix, one of the things I meant to do — but never did complete — was a “wall of fame” that would display everyone with their pictures, plus tidbits of information about them, including their influences, favorite games, trivia, etc.

Although that never did materialize, I’m very excited to announce that I’m resurrecting something similar here. Behind the scenes, I’ve started reaching out to some of my friends and former coworkers to partner on some small GHG projects. What you see below is the first result of that effort:

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I can’t wait to reveal the entire image — which will be used as one of GHG’s title banners — and share the artist interview as well. As much as I enjoyed Persona 4, it’ll be great to finally get rid of what I have now and replace it with some original art.

Thanks again, everyone — your support and encouragement fuel what I do.

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