I’m getting too old for this…

Warning: Mild spoilers ahead.

Shadow MitsuoSo I’ve been playing Persona 4 Portable (P4G) this week, and am in the Void Quest dungeon. Up to this point, the game hasn’t been all that difficult, and actually, most mob battles are too easy since you can gain advantage every time and Rise will tell you the weaknesses of most enemies. As a result, they rarely get a chance to take their turn.

But this guy, Shadow Mitsuo, is a different story. The difficulty spike almost seems like a mistake. I’ve now been wiped out by him 5 times using different party setups, and each of those battles has lasted approximately 30-60 minutes. Looking online yields a couple suggestions: Grind more or fuse the Black Frost Persona. Well, grinding’s out since it’s terrible here. Battles aren’t fast and painless like they are in Bravely Default or Dragon Quest. As for fusing Black Frost, I don’t have the money to buy back the 5 Personas required for this, so that brings me back to grinding, or getting lucky with Shuffle Time. Talk about a lose-lose situation.

I don’t mind difficult games, and in fact, some of the hardest games I’ve ever played rank among my favorites. I did everything in Super Meat Boy, Donkey Kong Country Returns, Rayman Origins, Super Hexagon, and others. The thing is, a game needs to be fun. This? It makes me want to throw my Vita out the window.

p4g_difficultyAs the great Bill Cosby once said about getting older, “After a while, you learn what you want to burn your energy on.” That’s so true when it comes to games. If it ceases being fun, you either have to find a way to make it enjoyable again or move on. The thing is, I’m not ready to leave. I really like the game’s story, characters, world, and music, and want to see it through to its end.

Being close to 40 hours in, do I put in the work to get my party battle-ready, or just start over on Very Easy to focus on the more personal simulation aspects of the game?

A tough decision draws near. Command?

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Progress Report: Persona 4 Golden

I loved Persona 3 Portable (P3P) on the PSP. It was my first Persona game, and its great mix of dungeon crawling and traditional Japanese simulation gameplay was a breath of fresh air. I also really enjoyed the exceptional art style and music, making me an instant fan of Shigenori Soejima and Shoji Meguro. It remains one of my favorite RPGs.

I finished P3P in early 2012. By that time, Persona 4 Golden (P4G) had already been announced for the Vita. Playing P3P on the PSP was such a positive experience that I decided to wait and play its follow-up on the Vita. Thanks to my thoughtful wife, I received both the system and game on Christmas Day 2013. I tore in and got started immediately.

Nearly 4 months later, I’m still playing it. According to one of the FAQs I looked through today, I’m nearing its halfway point, having put in about 37 hours so far. Like P3P, this is a long game. I put about 80 hours into that one, and I’m assuming I’ll be putting in at least that many hours into this.

What do I think of it? I’m enjoying it, but unlike P3P, I wouldn’t say I’m loving it. I like the town of Inaba and the more intimate feel of the storyline, but I preferred P3P’s SEES/Dark Hour narrative better. P4G has a more relaxed and upbeat atmosphere, but it could be that general lack of urgency that’s translating into me going through it at a snail’s pace.

The characters are another area where I feel P3P excelled, although I’m still at the point where my key social links are only around 7 out of 10, so my opinion could change as things progress and those relationships grow. I’ll comment more on this in my final review.

I really like that I am so at home in P4G, though. Everything feels the same as it did in its predecessor, just bigger and more varied. It’s immediately comfortable. Like P3P, the art and soundtrack are of the highest quality, and the graphics pop so vibrantly from the Vita’s terrific screen. Games likes these fuel my opinion that RPGs are best consumed in portable form.

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