Final Thoughts & Review: Persona 4 Golden (PS Vita)

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It’s been a long road, or rather, a long school year. I began my journey in P4G back in December of 2013. Over 4 months later, I’ve finally completed it, achieving its true, best ending.

I’ve written quite a bit about this game already (those entries can be found here), so my apologies in advance for this not being a traditional review. As I played through the game’s final months, I started to think more and more about some of P4G‘s characters and situations, and my reactions to them.

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First, your classmate Hanako. From the moment you’re introduced to her, she’s simply a collection of ugly stereotypes. The way she’s drawn is unattractive and in stark contrast to the other students, her voice is slurred and exaggerated, and one of the first things you see her do is sit on a scooter and crush it under her weight. Really? Yes, we’ve seen these gags in movies like Austin Powers and Shallow Hal, but do they belong in this game?

I was expecting there to be a Social Link for Hanako, but instead, the game makes fun of her eating habits and weight every chance it gets. It’s extremely off-putting, and feels like a missed opportunity for you and your friends to develop a real friendship with her. Too bad, because I think this could have been a memorable and touching one.

2014-04-29-094952Second, Kashiwagi-sensei, one of the teachers at Yasogami High, makes constant sexual advances towards the students, which is unnecessary, and adds nothing to the story. Kimura-sensei from the series Azumanga Daioh is another example of an adult character who shows overt interest in young students, and I can’t tell if these are aberrations or an accepted trope of the genre/culture. Either way, it’s disturbing.

Morooka-sensei is another bad example, who regularly curses out his students. This actually caught me off-guard when I first started playing, and figured there was a reason for his behavior, but from what I gathered, he has no real redeeming qualities. Why is he even yelling? Again, it would have been great to build Social Links with these characters, but their absence leaves them being little more than one-dimensional caricatures.

2014-04-29-094433Another part of P4G that I found troublesome was this scene, where the girls are basically checking out Naoto’s breasts. Although this has been done countless times in other manga and anime, what made this weird was the prominent inclusion of Nanako — a 6-year-old child — in the scene. Why is she there?

With so much of the current industry dialogue centered around the negative portrayal of women in games, seeing things like this in a modern, high-profile title is disappointing. I don’t remember anything like this in Persona 3 Portable, but I will have to do a New Game+ playthrough — specifically as the female protagonist — to compare them.

2014-05-01-134051Anyway, with all of that being said, I still think the rest of the game is very good. For a PS2-based title that’s nearly 6 years old, it looks great on the Vita’s screen, especially the 2D character portraits and highly stylized interface. The 3D art holds up pretty well, although some very low-resolution textures rear their ugly head from time to time. The animation is slightly dated, but they are smooth and expressive. The anime cutscenes are OK, but smack of a low-budget look compared to the quality of the rest of the game. They are a nice break from the many in-game dialogue scenes, though.

I loved P3P‘s soundtrack, so I had very high hopes for P4G‘s. For the most part, it is as good as its predecessor’s, but I have to give P3P the edge here, just because it had so many standout tracks, atmosphere, and different styles. It’s almost unfair to have to compare anything to “Memories of You”, one of the best vocal tracks of any game I’ve ever played.

Some of my favorite tunes from P4G include: “Your Affection”, “Heartbeat, Heartbreak”, “SMILE”, “Reach Out To The Truth”, “Reverie”, and “Alone”. I have to sometimes take a step back and realize how amazing a time we live in where videogames have music of this high quality, with great instrumentation and stirring melodies. The English vocals can be indecipherable at times, but for some reason, I think that adds to the soundtrack’s charm and appeal.

2014-05-01-140710This game, much like P3P, was a bit too long for me. I’m used to RPGs taking 60-80 hours, and this took me approximately 60. By comparison, P3P took me 75, and some of my friends said that was relatively quick. However, this was on Very Easy using Rush to get through most battles. Also, since I started over, I skipped through almost all the cutscenes in its first half, and it still took me that long!

It was surprising (in a good way) how much endgame material is included, which alone took me a couple nights of play to complete. However, the game is designed in such a way that it is impossible to do everything in a single playthrough, so you have to dedicate 100+ hours easily to get everything out of this title. It’s a tremendous value, but one serious time commitment as well.

In the end, I enjoyed most of the time I spent in Inaba. It takes the successful formula of Persona 3 and polishes everything to a brilliant shine. It has a strong cast, tons of quests, a seemingly endless amount of Personas to discover/fuse, great art, and a terrific soundtrack. Despite the issues I had with it, P4G is still one of the better games available on the Vita.

Graphics: B+
Audio: A-
Gameplay & Controls: B+
Presentation: B
Value: A
Overall: B+

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Progress Report: Persona 4 Golden and Social Links

Ever since starting over on Very Easy, I’ve been flying through this game. I’m about 45 hours in, and it feels like I’m already heading into its final act. The funny thing is, I really do prefer playing it this way, even though it doesn’t provide much of a challenge. You get more money than you can spend, and most of your characters will be hitting level 99 by November. Additionally, if your party gets wiped out in battle, you can just continue from where you left off with full health and magic, making almost all recovery skills and items unnecessary.

So, why do I think this is fun? It’s because P4G is at its best when you’re not in dungeons. I mean, the dungeons here are good, and they’re more varied than Tartarus in Persona 3, but I still find them repetitive, especially if you go back for the harder bosses and the numerous fetch quests.

I’m definitely more in my element with the Social Link system, which fleshes out the stories between the main protagonist, his friends, and his family. I remember falling in love with this aspect of Japanese simulation games on the Sega Saturn when I played Sakura Taisen back in 1996. Its grid-based strategy parts were fun, but the interactions with the other characters was what made it a classic for me. And what an intro, right?

The Social Links in Persona 3 were excellent, and they’re great here as well. I sometimes feel overwhelmed by the sheer number of characters that you can build Social Links with, and even at this late point in the game, I’m gaining and working on new ones. This keeps things pretty fresh and your options open, especially if you’re like me and clear out dungeons right away, giving yourself weeks of free time in the game.

The scenario writers have done a really nice job not only making the main character story arcs interesting and meaningful, but giving the supporting cast three dimensions as well. There are times where I will find myself skipping over opportunities to advance my party member links in order to see where the story will go for people out on the fringes. Their struggles and personalities are warm, honest, and emotionally rewarding.

As I head towards P4G‘s finale, I’m already thinking about the links I will not have maxed out, the quests left undone, and trophies uncollected. Yes, there’s always New Game+, but a part of me wishes I could see everything in one shot.

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I’m getting too old for this…

Warning: Mild spoilers ahead.

Shadow MitsuoSo I’ve been playing Persona 4 Portable (P4G) this week, and am in the Void Quest dungeon. Up to this point, the game hasn’t been all that difficult, and actually, most mob battles are too easy since you can gain advantage every time and Rise will tell you the weaknesses of most enemies. As a result, they rarely get a chance to take their turn.

But this guy, Shadow Mitsuo, is a different story. The difficulty spike almost seems like a mistake. I’ve now been wiped out by him 5 times using different party setups, and each of those battles has lasted approximately 30-60 minutes. Looking online yields a couple suggestions: Grind more or fuse the Black Frost Persona. Well, grinding’s out since it’s terrible here. Battles aren’t fast and painless like they are in Bravely Default or Dragon Quest. As for fusing Black Frost, I don’t have the money to buy back the 5 Personas required for this, so that brings me back to grinding, or getting lucky with Shuffle Time. Talk about a lose-lose situation.

I don’t mind difficult games, and in fact, some of the hardest games I’ve ever played rank among my favorites. I did everything in Super Meat Boy, Donkey Kong Country Returns, Rayman Origins, Super Hexagon, and others. The thing is, a game needs to be fun. This? It makes me want to throw my Vita out the window.

p4g_difficultyAs the great Bill Cosby once said about getting older, “After a while, you learn what you want to burn your energy on.” That’s so true when it comes to games. If it ceases being fun, you either have to find a way to make it enjoyable again or move on. The thing is, I’m not ready to leave. I really like the game’s story, characters, world, and music, and want to see it through to its end.

Being close to 40 hours in, do I put in the work to get my party battle-ready, or just start over on Very Easy to focus on the more personal simulation aspects of the game?

A tough decision draws near. Command?

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Progress Report: Persona 4 Golden

I loved Persona 3 Portable (P3P) on the PSP. It was my first Persona game, and its great mix of dungeon crawling and traditional Japanese simulation gameplay was a breath of fresh air. I also really enjoyed the exceptional art style and music, making me an instant fan of Shigenori Soejima and Shoji Meguro. It remains one of my favorite RPGs.

I finished P3P in early 2012. By that time, Persona 4 Golden (P4G) had already been announced for the Vita. Playing P3P on the PSP was such a positive experience that I decided to wait and play its follow-up on the Vita. Thanks to my thoughtful wife, I received both the system and game on Christmas Day 2013. I tore in and got started immediately.

Nearly 4 months later, I’m still playing it. According to one of the FAQs I looked through today, I’m nearing its halfway point, having put in about 37 hours so far. Like P3P, this is a long game. I put about 80 hours into that one, and I’m assuming I’ll be putting in at least that many hours into this.

What do I think of it? I’m enjoying it, but unlike P3P, I wouldn’t say I’m loving it. I like the town of Inaba and the more intimate feel of the storyline, but I preferred P3P’s SEES/Dark Hour narrative better. P4G has a more relaxed and upbeat atmosphere, but it could be that general lack of urgency that’s translating into me going through it at a snail’s pace.

The characters are another area where I feel P3P excelled, although I’m still at the point where my key social links are only around 7 out of 10, so my opinion could change as things progress and those relationships grow. I’ll comment more on this in my final review.

I really like that I am so at home in P4G, though. Everything feels the same as it did in its predecessor, just bigger and more varied. It’s immediately comfortable. Like P3P, the art and soundtrack are of the highest quality, and the graphics pop so vibrantly from the Vita’s terrific screen. Games likes these fuel my opinion that RPGs are best consumed in portable form.

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